Personally, I think that's fine. Sometimes flight is to safety.
Sometimes... Out of the frying pan, into the fire.
The point here is to give people a chance to escape, not to make it
convenient!
Maybe an advanced Combat skill (needing an NP) could be strategy,
allowing you to set in 0 time a retreat option telling which way to
retreat, and allowing your further orders to attempt to run (RETREAT
<direction><1/0> (the 1/0 being to pursue the rest of the orders, or not))
On Tue, 13 Sep 1994, David desJardins wrote:
> How about if a defeated-but-not-captured character (1) is displaced to a
> random nearby location, say an adjacent province, (2) cannot be attacked
> before the end of the month, and (3) cannot execute any more orders for
> the remainder of the month? This would represent the character running
> away from the battle in a random direction, and being in no state of
> mind to follow directions based on the pre-combat situation. This
> wouuuld give a noble some chance to escape, but not a predicatable one,
> and it would be possible to try to chase them down, but it would require
> searching an area to do it.
>
> If the defeated character is unable to escape (for example, because it
> is on a ship at sea) then perhaps capture should be automatic.
>
> David desJardins
>