>> What is troubling about the current rules is that the game system
>> purports to support something which it actually doesn't. All the
>> business about fleeing, and chance of capture, etc. make it look as
>> though this is a game where losing in combat isn't necessarily
>> fatal. But actually, against competent human opponents, it is.
Well put.
> 3) Disallow attacks from/to loser-escapees for the rest of the
> month.
>
>This seems to get the job done with the fewest adverse side-effects.
Hmm. I can't say I like this. For one thing, if I knew the Big Mean
Stack was coming to attack me, I could have the Small Friendly Ally
Stack run an attack against me early in the month and give me
"immunity" to attack from the Big Mean Stack, right?
-- Scott T.