Something I thought of was perhaps changing the way movement affects combat -
maybe make it so that if you ARE moving when attacked, there is a CHANCE that
you'll get away - perhaps based on a formula like (number of days for move
*10) = % chance you will be intercepted. This takes into account the fact
that it's a hell of a lot easier to run away into plains than it is in Big
Huge Mountains...
Of course, a minimum "get away" percentage would be good, say 10% no matter
what...
Comments, anyone?
Tony