You're confusing two different things. My simulation adjusts the
prices 5% per turn. The "1 gold every 10 turns" was another
suggestion, and I agree with David that such a small effect is
probably not worth the effort to program. (Although I think that it
would add some atmosphere to the game, even if it wouldn't have any
economic effect.)
>Once you've done that, then we can discuss the possibility that
>manipulation will unbalance things.
Okay, done that :-). And I would like to discuss the possibility that
manipulation in the market system I've proposed could unbalance
things, so I encourage you to look at and play with the simulation and
then share your thoughts as to how it might be abused.
I recognize that it might be harder to build a decent floating market
than the existing market. But I don't think that means it isn't
worthwhile, or doomed to failure.
-- Scott T.