> For other things (which I would never do) such as ship stealing, that's
> simple..you needn't wait until person X unstacks, you just repeatedly issue
> stack <ship>
> sail <into the ocean>
> unstack
I don't understand this well enough to refute it. First of all, you
can't stack with a ship; that doesn't make any sense. Do you mean move
onto the ship? What is the purpose of the unstack order?
Secondly, if you write a long sequence of orders which all fail, such as
MOVE <ship>
SAIL NORTH
MOVE <ship>
SAIL NORTH
MOVE <ship>
SAIL NORTH
...
then they just all trigger one after another, and all fail, so none of
them have any effect unless the first one does.
David desJardins