Especially for the noble who is passing through and spends 1 day in
the province. I'd like a system whereby a player who spends some time
and effort to observe a castle could learn what is inside, I don't
think it is realistic or a good game design to make that information
easily avaiable.
David argued that a player with good tools could analyze his turn
reports to get a good idea of what was in a sublocation. That sounds
great to me. I see no reason not to reward the person who takes the
time to carefully analyze his turn report. (Even though I myself
would probably be too lazy to do so.)
-- Scott T.