This way all permissions, and risks with moving are preserved, and
orders won't fail because someone was confused as to where their
noble was.
One other significant game bug this will fix is in the construction
of buildings. Without this option, if a noble starts construction on
a building, then other nobles cannot interact with the building noble
until the next month when they learn the id for the structure, with
an implied move, they can then be moved in at a later time by simply
giving the constructiong noble something (usually workers).
-Dan