Re: Allow GIVE/BUY/etc. across zero time routes?
Patrick McLaughlin (pmcl@crash.cts.com)
Sat, 20 Aug 1994 11:59:57 -700 (PDT)
While I'm sympathetic to the confusion factor--I'm stacking my nobles in
several stacks with several other players, which means we find new ways
to confuse things every turn :-), I think that it is actually detrimental
to allow people to give/get without entering/exiting.
The treachery issue is a serious loss -- losing it reoves some of the
paranoia gamers love <g>.
I'd suggest that it's more reasonable to attack the problem--people not
recognizing where someone they "see" is. Possibly a flag on the spotting
report that indicates nothing more than that this person is in an inner
location?
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