Re: Allow GIVE/BUY/etc. across zero time routes?
Benjamin D. Swain Jr. (csc2bds@cabell.vcu.edu)
Sat, 20 Aug 94 11:21:30 EDT
I don't think forcing units to walk around between sub-locs is
critical to game play, but I think that the choices it forces you to
make and their consequences are.
To parrot Tim Whalen:
If it ain't broke; don't fix it.
Ben
csc2bds@cabell.vcu.edu
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