Shipcraft Research:
If we come up with any researchable skills for shipcraft, shouldn't they
be researched on a ship? How could you ever learn about "Improve Ship's
Rigging" in a tower?
Ship fighting:
I would like to propose a new underling, the swashbuckler. Basically,
give a sailor a sword. The swashbuckler will enable ships to defend
themselves without losing space. It will also make it easier to have a
pirate ship.
A new skill:
Fish with a Net: Catch all 50 fish in 5 days. Nets will be made from
rope bought at some port cities. Takes 7 days to knit a net. Nets have
a 5% chance of breaking and losing the catch. A new net will then have
to be made.
Comments?
Bill