> > I am assuming the the angry mobs are just normal peasants, which may be an
> > incorrect assumption. But if it isn't, then something might be wrong with
> > combat?
>
> Fixed. Mobs now all fight as peasants. No more hidden noble in there.
>
> Guess I'll have to make them bigger. :-)
>
>
Its my opinion that what you might want to do is to give these angry mobs
a different attack rating. For instance, since they are angry, they will
attack more vigorously, so they will have an attack rating of 2 or 3 but
will still have a defence of 1.
Bill