Re: combat problem

William M Lee (phywmlx@gsusgi2.gsu.edu)
Fri, 3 Dec 1993 09:29:11 -0500 (EST)

On Thu, 2 Dec 1993, Rich Skrenta wrote:

> > I am assuming the the angry mobs are just normal peasants, which may be an
> > incorrect assumption. But if it isn't, then something might be wrong with
> > combat?
>
> Fixed. Mobs now all fight as peasants. No more hidden noble in there.
>
> Guess I'll have to make them bigger. :-)
>
>

Its my opinion that what you might want to do is to give these angry mobs
a different attack rating. For instance, since they are angry, they will
attack more vigorously, so they will have an attack rating of 2 or 3 but
will still have a defence of 1.

Bill


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