Faction trees a wash?

Rich Skrenta (skrenta@candid.rt.com)
Mon, 29 Nov 93 14:34:43 EST

So do the tree-of-lords add enough to the game to make them worth keeping,
or should units simply be owned by the faction (all lords would be the
player #; HEIR command goes away).

Oath/fear/contract loyalty mechanics would remain, but there wouldn't
be the loyalty check on anyone's death. Simple erosion of contract/fear,
or defections from BRIBEry would be the remaining worries.

And how about a stealth skill to hide a character's lord, and a
counter one to figure it out.

--
Rich Skrenta <skrenta@rt.com>


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