>This also brings up the idea of another skill class being Mariner. This
>skill would be primarily a ocean based skill but if coupled with Builder
>would give rise to the enhance production of ships.
This makes sense. I also suggested this to Rich a while ago, but it died a
natural death. Every ship should be manned (personned ??) by a captain and
crew. Without them the ship would quickly run aground, break up, or sink.
>Possible Mariner skills would be
> Repair Ship
> Shipbuilding
Yes possibly, but both of these are already in the current shipbuilding
skill and there is no reason why Shipbuilding and Mariner can't remain separate.
> Weather forcast
> Harpoon Whales (similar to capture horses)
> Capture seabeasts (similar to wild animals)
> Scan Horizon (would need a telescope and would be able to see ships
> in adjoining sea areas)
These are all reasonable and possibly useful (although what do you do with
a captured sea-serpent ??)
> Capture Ships
This is really only the current Attack - Capture and is hopefully
implemented as such.
extra ones
Sail ships - necessary for all ships that require a trained crew.
without it, the ship is at risk and is likely to run
aground before leaving harbour, with approriate damage.
Captain Ship - Every ship needs a captain. This is a mix of
Leadership and seamanship and would be a high level skill.
Navigate ship - SHips should be able to be lost at sea. Without a
suitable navigator, ships could head SE or NE instead of
East etc.
Kaspar [581]
Rob McNeur