| The idea has interesting parts, but you got to be kidding! What's to keep
| the borrower from just using it to raise an army, then to trash the bank?
| It'd be a heyday for thieves, pirates, etc. Almost impossible to police.
As I said before, there are lots of other "jobs" that will be generated thru
the creation of banks. Of course a bank owner should first form some good
marshalls before opening his/her bank |
Don't forget also, that most of the time, the money you have in deposit
should be loaned (it's the only way to get richer |||||). If it's sleeping
in your safes, that means that your interest policy is not correctly computed.
As in real life, there is a ratio between risk and interest you receive.
Imagine the following :
At the very beginning (when your bank is small) you can offer a big interest
for each deposit (maybe 7 or 8%) and loan money (for 12 or 13%). That lets
you only a small amount of money to live, but customers will bring you
lots of money |
Later on, when your bank has been fortified and has a lot of guards, then you
can make your customers pay for that security, and therefor drop your deposit
interest (maybe only 3 or 4%), select your customers, accept only the big
deposits, etc...
I don't think the thiefs and pirates idea is a major problem |
Don't forget that it's not BANK's money that the pirates can take, it's players
money | So, why attacking a bank, rather than a lonely adventurer, or a newbie?
Of course, a bank isn't something that brings lots of money in 3 or 4 turns, it
must first of all became WELL KNOWN |
Would you give a large amount of money to a bank without knowing who is ruling
it ?
Of course not.
You will first try with a few extra 10's gold pieces and for a few turns. Then
you will little by little trust the bank. Its reputation will be known in the
regions all around, and it will grow slowly.
If only I had money... I would build a bank ||| ;-)
KICK BLUESWORD (906)