Re: Limiting unit growth

Scott Turner (srt@aero.org)
Thu, 23 Jul 92 14:54:51 PDT

> > (1) All units of a faction lose a bit of loyalty each month.
>
> This makes it difficult to send a single unit off exploring...

If the loyalty loss for a unit of a single man is on the order of 5
points/month, then even a loyalty 60 unit would make it almost a year
on his own. That seems reasonable to me. And of course you could
always "pump him up" ahead of time to 100, in which case he'd make it
for a year and a half.

The more interesting question is, how do you get a complete separate
"subset" of your faction established somewhere? Since all units lose
loyalty except the PC, it would seem to be impossible to have a
completely independent sub-faction. The answer probably lies in
creating elite units. Each elite unit, since it doesn't lose loyalty,
can be the "basis" for an independent sub-faction. This would put a
premium on developing trusted lieutenants, which also seems to be a
"good thing" to me.

-- Scott T.


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