But anyway...
> Scatter indeps around to be HIREd or PERSUADEd. Get rid of FORM.
I like this idea a lot, but as you've noted, it changes the complexion
of the game quite a bit. Even if FORM didn't go away, though, it would
be interesting to scatter low loyalty independents around every so often.
> Require Leadership skill to FORM. PC starts with high Leadership.
> Recruit and form be subskills of leadership?
>
> Make FORM take longer.
I think I suggested something along these lines when we first
discussed subskills. I like this idea a lot, especially if you make
FORM take a week or two of the Leader's time. I don't think money alone
is a sufficient cost for FORMing new units. I think that money combined
with time (having to train Leader units and then spend their time) will
do it.
> Exponential maintenance costs for large factions.
Again, I don't think money alone will do it. I think the cost of
maintaining large factions should go up, but you need to charge the
players in terms of time and effort. I think I suggested once upon a
time having each unit "bleed loyalty", which could be replaced by
having a unit with higher Leadership PERSUADE. Under this kind of a
system, a faction with a lot of units would have to spend a lot of
time/effort making sure they stay loyal. (You'd also get de facto
faction trees, btw.)
Rich, do you still have my original posting on Leadership subskills?
I don't think I do any longer.
-- Scott T.