- Make subsidiary units of persuaded units transfer loyalty to that
unit's lord, without any change in loyalty (either an increase or a
decrease would be unfair to at least some players).
- Most importantly, have it possible to set things so that all units I
form will be loyal directly to my PC, even if my PC wasn't present at
the time (preferably also in that case leave out the loyal-to-unit
section on my turn report for my units, e.g.
if (unit.loyal_to != PC)
output (unit.loyal_to);
(to be sure, this means I voluntarily forgo the benefit of obfuscated
loyalty graphs).
As you can probably guess :-), I think faction trees should be left out
altogether.
- Russell