Instead, units should simply move slower if they are overloaded.
(Linear slowdown?)
Hopefully this will save much calculator use as players try to
see if their 50 element / 1,000 man stack will come in 3 units
over the cutoff and be stuck all turn.
I don't know if this should apply to ships -- probably not.
-- Rich Skrenta <skrenta@rt.com> N2QAV