The current assist (worker output) breakdown:
10% health
10% loyalty
80% skills
I thought there some some objection to the rated subskills, but maybe
I was just being stupid.
jokhc:
> You don't automatically lose the subskills if the parent gets worse.
I thought this would be a disadvantage, a flaw in my skill dilution
scheme. It's intersting that you see it as a good thing.
> The parent actually has a use once it's subskills are learned (which is
> currently a problem with magic)
Interesting. I hadn't thought of that.
> Additionally, you should be able to try to use 0 level skills
Why? I like the fact that < level 1 isn't usable. Should subskills
come in at a level 1 so they can be usable, or come in at level 0, as
spells do?
-- Rich Skrenta <skrenta@rt.com> N2QAV