Missile Combatant List
by Martin Whistler, R.C.Y. Darkwood, West
The presumed scenario is as follows: two missile fighters are at opposite
ends of a castle wall. Guards of the opposing side are coming along the
wall towards the back of each fighter. Each fighter must pass his
opponent to reach the safety of his own forces before arrival of guards.
- 1. All fighters should carry the favor of the Lady or Lord who
inspires them to Victory. List banners are encouraged.
- 2. All fighters must be authorized for missile combat, and must wear
all armor required for Lights in mixed combat in the West.
- 3. The tourney will be round robin or double elimination, depending
on the number of entries. Final round is best 2 out of 3.
- 4. The course is presumed to be the top of a castle wall, 40y long
by 2y wide. If desired, markings may be placed at 5y intervals along
course.
- 5. Each fighter is allowed 12 missiles of any type legal for MIXED
combat (ie no Lochac blunts). Missile types may be mixed (ie arrows &
javs) within the 12 maximum total.
- 6. Bucklers and pavises are not allowed.
- 7. Fighters start at opposite back lines. Weapons may be drawn and
arrows nocked.
- 8. If a fighter's entire foot crosses any line (including back),
the fighter has slipped and fallen off the wall (AARRGGGHHH!). If a
fighter puts a hand down outside the line for stabilization, s/he is
presumed to have fallen.
- 9. Fights will last 2 minutes. Times will be announced, with a
countdown at the end. After 2 minutes, the guards are assumed to have
arrived, and BOTH fighters are killed. This counts for 1 death each. The
fight is not re-fought.
- 10. Fighters may not approach closer than 5y. If fighters approach
inside 5y, the fighter who is the aggressor will have been impaled on the
opponent's weapon and died. If both are moving forward, BOTH fighters
are killed. This counts for 1 death each. The match is not re-fought.
Marshalls will stop the fight if combatants approach closer than 5y.
- 11. If both fighters are killed simultaneously by missiles, a double
kill is declared and the match re-fought (no deaths). Missiles IN THE
AIR count
towards double kill.
- 12. If one fighter has exhausted all missiles, the other fighter may
advance to 5 yards and fire until all missiles are exhausted, or time
runs out. If no kill ensues, both are considered killed by guards.
Un-armed fighters may yield.
- 13. Missiles may not be re-used. Missiles may be stockpiled. Arrows
dropped from quiver are considered used. Unused missiles dropped off the
wall are lost.
- 14. No intentionial blocking of missiles is allowed. Missiles may be
dodged.
- 15. The target area is as for mixed combat, i.e. knees and below and
hands are not targets. If a fighter is wounded, s/he may continue
fighting without use of wounded part. Wounded fighters may yield.
- 16. Armor (except helms) is not considered proof against any missile.
The solid portion of helms is considered proof against arrows.
- 17. Bows hit directly by any missile are considered broken. The
fighter may continue fighting with thrown weapons. Arrows may not be
thrown. Javelins directly hit by any missile are considered broken.
- 18. All missiles are presumed to penetrate quivers and strike the
body part under the quiver. Javelins are presumed to break all arrows
in the quiver. "Broken" arrows may not be used.
For more information or comments, contact: Martin Whistler of Darkwood,
co Jim Oakden, 2731 Warren St, Santa Cruz, CA 95062, (408) 479-9533
oakden@MLML.CALSTATE.EDU
Webbed by
Gregory Blount of Isenfir