RE: Aura Blast protection

Butchko, Christopher (CButchko@CFTC.GOV)
Thu, 22 Apr 1999 15:01:17 -0400

Rich has said that he will not make any major changes to the game.
Adding a
way to avoid AuraBlast would be a major change in the game. I do think
that
the current system does suck, but we should wait for G3 before any
changes
are made.
--------------

Now, this is where RPG and simulations diverge for me.
If this is an RPG, then it's acceptable that somebody finds an
anti-aurablast amulet in a Mallorn grove, and then they start appearing
for sale in faery, whatever.... It's up to the players to be alive and
adapt/react. The world changes; deal with it.
However, in a "simulation," per my definition, the rules are set and you
build toward your optimal strategy. "Late adds" are potentially hugely
unfair.
Sadly, as far as I understand Rich, this is more like my "simulation"
than my "RPG," and I would prefer it the other way around.
-rcb/PGA

Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links