Now, this is where RPG and simulations diverge for me.
If this is an RPG, then it's acceptable that somebody finds an
anti-aurablast amulet in a Mallorn grove, and then they start appearing
for sale in faery, whatever.... It's up to the players to be alive and
adapt/react. The world changes; deal with it.
However, in a "simulation," per my definition, the rules are set and you
build toward your optimal strategy. "Late adds" are potentially hugely
unfair.
Sadly, as far as I understand Rich, this is more like my "simulation"
than my "RPG," and I would prefer it the other way around.
-rcb/PGA