RE: aura blasts rules

Richard Gabriel (silas75@hotmail.com)
Wed, 21 Apr 1999 14:40:04 PDT

>> I found this a cool game, but now it only takes a necromancer to
play it.
>> It takes much away from the original wargame.
>>
>I agree with you there.

The problem is that like the movement bug, which could have radically
altered the game, this instance (neither bug or feature, but a rule
gap) could cause a few major waves in the how the game is played. Not
that flexibility is bad, but I love the way the musketeers and LOTC
are fighting: chess moves on the battlefield, slow but exciting.

When was the last time the lore sheets were updated? Rules updates to
reflect changes, etc? Unfortunately, outdated material really affects
new players. They don't have a backlog of features, bugs, twists and
turns needed play. And since they can't find those gaps or
bugs-turned-features in the rules....

I'd like to suggest a group of experienced players like Greg and co.
get together and start to redesign the rules etc. I think this would
be helpful for all.

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