(no subject)

Rodgers, Robert (rrodgers@unex.ucla.edu)
Wed, 21 Apr 1999 11:54:50 -0700

> I found this a cool game, but now it only takes a necromancer to play it.
> It takes much away from the original wargame.
>
I agree with you there. I find it difficult to roleplay a character that
has to learn the Black Arts in order to safely lead an army. If this were
my game I would make a couple of changes:

Farcast: Make it much more expensive, remove the ability to tie it to
something that moves (like a ship) and take away the Save Farcast State
spell. Also, make Magical Shroud a lot tougher to dispel.

Aura Blast: Allow an Absorb Aura Blast Amulet to be constructed, perhaps
using pretus bones or some such thing. The amulet would be destroyed after
a certain number of uses, but then other characters besides necromancers
would be safe from the predations of necromancers. An alternative would be
a protection from aura blast spell (or prayer?).

But it's not my game.

Rob

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