(no subject)

Majestic (majestic@mail.dma.be)
Wed, 21 Apr 1999 20:13:23 +0200

Maybe a good time for everyone to talk about their problems
with the interpretation of the online rules.
Atleast these should be updated or re-written.

Yves.

>The only record I could find on this issue is from the
>"Great Rules Revision" announcement in the Times #50 of
>g1. That is not to say that it's not hidden somewhere
>in the g2 rules/lore/Times...
>
>I would assume all of these rules would still apply unless
>they are overridden by the rules modifications section of
>the g2 rules. This is not to say that all the rules listed
>below are implemented correctly.
>
>In the parlance of Olympia a noble/character is defined as
>any unit with an ID that can "possess items, travel through
>locations, learn skills, engage in combat, cast magical spells,
>etc." So NP nobles, NPC nobles, garrisons, summoned units
>(e.g. angry mobs, demons), wandering monsters and quest monsters
>are all "characters." In fact many of these "characters" belong
>to "factions" not controlled by any player (see the online turn
>report for "Independent player [100]" on the web site. Do a
>vision of any of these entities and you'll see they are just
>a special type of noble.
>
>As to the question of whether a player new to g2 is at
>an unfair advantage by forming their interpretations of
>the rules based solely on the g2 rules/lore... I can
>see an argument in both directions. I think it's the
>case that a lack of information led some players to make
>a bad assumption about what constitutes a "character."
>
> -- Dogmatix
>
>(excerpt from G1 Times #50 attached below...)
>
>Notice of rule changes:
>-----------------------
>
>As of this turn, the following rule changes will be in effect:
>
> 1. The TELL order is gone. It was a late addition
> to G1 and was a mistake.
>
> 2. Speedcast won't reduce a spell's casting time below
> one day.
>
> 3. Speedcast will not work on the Trance spell.
>
> 4. Farcast spells which depend on the presence of a
> target in the destination province will use up the
> farcast regardless of whether the target is found.
> This parallels the way speeded casting now works.
>
> 5. Magic use of any kind is banned in the Imperial
> City safe haven. This parallels the no-building and
> no-combat ordinances.
>
> 6. SEEK is changed to have a 10% chance of finding
> a hidden noble per day (note that the week-long
> success rate is approximately the same as it is now).
>
> The <who> parameter to SEEK is optional.
> SEEK without specifying a target will seek for any
> hidden nobles. If the target noble is omitted,
> SEEK will have a 5% chance of finding any hidden
> nobles present.
>
> 7. Magical barriers can't be placed around buildings,
> only provinces or sublocations.
>
> 8. Control units are no longer be exempt from attacks
> in Hades or Faery.
>
> 9. Units which have health "n/a" require a hit of
> 50 points or more to kill instead of the current 1
> point. This will not affect combat (i.e. attack),
> but rather TERRORIZE, Aura blasts, Lightning bolts,
> and other means of directly applying damage to a
> character.
>
> 10. RAZE must be executed by the owner of a structure.

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