Re: Rich's move fix

Phillip Folkler (vyassa_g2@hotmail.com)
Tue, 30 Mar 1999 15:56:30 PST

Dear Greg,

Thank you. I hadn't considered this...

Phil

>From: "Greg Lindahl" <lindahl@pbm.com>
>To: g2-list@pbm.com
>Subject: Rich's move fix
>Date: Fri, 26 Mar 1999 13:42:23 -0500 (EST)
>
>The fix Rich has threatened for the move problem has an implication.
>
>Say that 2 nobles want to stack and move off.
>
>Let's say they're in the same place:
>
>unit A
> stack B
>unit B
> move n
>
>This still works. But let's assume that A is in a tower in a city and
>B is in the city:
>
>unit A
> move out
> stack B
>unit B
> move out
> move n
>
>This used to do what you wanted, and in fact had a chance of
>triggering the bug. Now it will not necessarily work, and if the bug
>would have happened, it will fail.
>
>[ I guess there is an implied ordering that sublocations go before
> locations or the bug would show up much more frequently. ]
>
>So beware. If units are not in the same location, they need
>synchronization. If units are in the same location, things pretty much
>happen like they should.
>
>-- Greg, not Oleg
>

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