Re: NP bug fixed

Majestic (majestic@mail.dma.be)
Thu, 16 Jul 1998 09:49:28 +0200

Why not leave the compensation out of the rules !?
If it's only there to comfort players.
BTW I saw the mage they tried to eat.
Oath2 noble worth 7 NP's. That means one faction lost
all that and the other one didn't get anything.
Seems like a double loss to me.

>Sure, it's possible to patch the database. The issues are:
>
> - I often screw up, and cause worse damage than the
> original bug.
>
> - Players who had knowledge of the bug-affected faction's
> state through game play (vision, deduction, etc.) would
> sometimes be unpleasantly surprised to find that the
> faction in question had inventory/capabilities they didn't
> at the end of the previous turn.
>
> - Unless I can mechanistically determine who was wronged by
> a bug, and compensate everyone affected, only "squeaky wheels"
> are compensated. Sometime I do not have sufficient historical
> DB context to determine what happened to who.
>
>Bugs are bad, but there is sometimes a consistency to them that
>meddling GM-ism doesn't possess. I don't want to try to hide behind
>a lazy-shield here, but I endured sufficient hate mail during the
>playtests and G1 after making changes that I am _extremely_ hesitant
>to make any changes to a running game.
>
>The same goes for answering random probing questions about the
>game system. I used to peek into the code to answer tough
>questions about the rules. Sometimes I made mistakes and gave
>players the wrong answers. Other players didn't ask me in the first
>place, and spent game resources performing experiments to see
>how things worked. I have concerns about fairness.
>
>BTW, in 212 weeks of Olympia play, I've never missed a single weekly
>turn. One week a couple of years ago I had to stay up through the
>night until 8am fixing a fried disk, but the turn went out the
>following morning.
>
>

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