As a test, you eat a throwaway noble with few skills. The only loss is
a small amount of days and a bit of venom.
> What I don't understand is how us players can or should keep priorities
> in mind. I understand the lost NP's bug is far worse and affects more
> players than the Eat/Brain bug, but it should all get fixed.
I was talking about Andrew's complaint that "4 spells don't work",
when in fact 1 is probably fixed and 2 of the bugs are almost
cosmetic. I am not going to bitterly complain that Resurrect Noble
doesn't cost an NP; it just isn't very important. But NP computations
(of any sort) are very important, because if NPs can be manufactured,
the game blows up. So when I spot such a bug, I know why it's
important.
-- g