(no subject)

Wayne Sheppard (mrwayne@mindspring.com)
Wed, 3 Jun 1998 19:43:51 -0400

-----Original Message-----
From: Michael W. Cofran <Thunder@napanet.net>
To: g2-list@pbm.com <g2-list@pbm.com>
Date: Wednesday, June 03, 1998 7:19 PM
Subject: Re:

>> This is after all a very serious bug, you can destroy an entire faction
>> just by holding
>> nobles with contract or fear-contracts prisoner for a few turns.
>>
>
>I vote it stays the way it is. Its a built-in risk factor for not oathing
>your nobles. But you still lose all the invested noble points minus one if
>the noble dies, oathed or not you say? Another built-in risk factor. Give
>all your nobles Fight to the Death and Survive Fatal Wound, then take care
>of them. Getting a noble killed off is supposed to hurt. I know this
>opinion is probably in the minority, but I like it the way it is.
>

Having a noble die is penalty enough. Unless you can get the body you have
to wait 12 turns just to get the NP back. Then you have to spend all that
time money to retrain him. If a noble knew 6 skills (20 weeks total) thats
another 10 turns to train him back up. In real time, that comes to 5 months
to replace a dead noble. The penalty is enough.

This is clearly a bug and needs to be fixed.

>Mike
>

Wayne

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