Re: Bugs

Andrew Penney (apenney@lpr.com.au)
Wed, 3 Jun 1998 23:10:42 +1000


> I've noticed that after Mr. Penney complained enough about the movement
> bug it
> suddenly got fixed so I'll try the same thing.
> This is after all a very serious bug, you can destroy an entire faction
> just by holding
> nobles with contract or fear-contracts prisoner for a few turns.

Just to add my two cents worth. I think this is a serious bug too and
should be fixed asap.

The other bug that has been around a while and should be easy to fix
is the fact you can't repair castles to their full defense value. No
matter how hard you try they stay at 50 once damaged.

Maybe whoever collected the list of bugs recently should republish it
to keep reminding everybody what is broken. I'd forgotten about the
castle repair one till this turn when we repaired Fortress Cawode
(nice try guys but not quite good enough, better luck with Greton)

I'd give everybody an update on the Fierce winds bug but some sneaky
little dwarf got hold of Cawode for a few days and turned the
garrisons on my weather mage with fatal results. Don't worry Grimlock
I'll find you and this time you won;t get away. This guy has escaped
two major battles and several stacks tromping over him. His luck has
got to run out soon. Doesn't it??

Andrew/Jheremai

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