RE: Bug Fixes

Carl Burke (cburke@mitre.org)
Tue, 05 May 1998 14:37:29 -0400

At 07:05 PM 5/5/98 +0200, you wrote:
>
>At 08:19 05/05/98 -0700, you wrote:
>>Trade goods aren't always disappearing. I've had a functioning route
>>for over 40 turns now.
>
>I think these are tradegoods that were originally in a safe-haven or city
>right from the start of the game. They do not dissapear after 36 turns

Not necessarily; we've recently found some routes where goods were
discovered during the game, but one end of the route still exists
long after the expiration date. In at least one case, a city is still
purchasing a good more than 50 turns after it was first sold, and it
has long since disappeared from the selling city. In another case,
a trade good is still being sold, but the buying city stopped buying
it many turns ago.

Maybe these will just go away over time (but more time than stated
in the rules); guess we'll just have to wait and see. The first case
is more worrisome, since goods that never drop from a buying market
when they _do_ drop from the selling market will eventually eliminate
trade within the game. Markets that never stop selling a good are less
of a problem; you just need to find another market if the first one stops
buying it.

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