Re: more on trade

Rogerio Alecrim (ralek@mail.telenet.pt)
Mon, 02 Feb 1998 01:11:12 +0000

Greetings,

> He's already made changes this game: prisoners no longer count to
> reduce the movement penalty. Personally I thought that was a bug.
> I also feel that it's a bug that the total to be made from trade
> is greater than the total to be made from taxation.

And where do you take your reasoning that taxation should generate more income than
trade? If you're thinking of real life you're in the wrong. At the aproximate same era
as olympia is played the richest nation on the ocidental world was holland, and
believe me, it was not from taxation. Even in the orient, where traders were disdained
because they produce huge richness without actually producing anything. It is a proven
historical fact that trade is the most profitable enterprise you can take, especially
in a medieval era.

> That's not quite true -- nobody knew how much trade routes made, how
> many cities there were, etc. It was only after people had played for a
> while that they learned these things. In that way, people who started
> at the beginning have a disadvantage to people who started after a few
> dozen turns had passed.

Nobody? Speak for yourself.... It is quite clear in the rules that the most
profitable activity you can make is trade (opium selling excluded because nothing is
mentioned on the buying prices of opium). According to the rules a full qty of a
tradegood sold in a city will generate 2000-3000g. Do you know how much land you need
to have to generate that amount of money?

Best Regards,

--
    Rogerio

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