RE: Trade in G2

Neal Phillippi (NGPhillippi@classic.msn.com)
Sat, 31 Jan 98 04:54:10 UT

I like the possibilities in Wayne's scenario. Good idea, Wayne!
Neal

-----Original Message-----
From: owner-g2-list@rt.com
Sent: Tuesday, January 27, 1998 11:54 AM
To: g2-list@pbm.com
Subject: RE: Trade in G2

>Instead of a tax, why not make rare trade goods count toward the Civ. level
>of the province. 1 trade good could count for .5 of a civ. level. And
>keep the current 2 trade good level.

This has sparked an idea in my head.

Currently, when I occupy a city, I don't want to see other nobles
there. All they do is use up resources that I might use. I build
the inn, temple, and tower to bump up the civ level and garrison it.
Then the city can never be improved (except for a castle or such).

this current system leads to the hermit-like faction or groups of
factions. I think most people would prefer the opposite. Player
interaction is key to a multi-player game. The rules need to
encourage interaction.

Some quick and dirty changes:
- each city can sell 2 tradegoods(*), but buy an unlimited number of
tradegoods.
- civ level is increased by .5 for each tradegood bought.
- increase profits on tradegoods as more tradegoods are sold

(*) maybe the number of tradegoods sold by a city should be based
on the number of tradegoods bought.
This encourages factions to allow other factions to trade in the city.
Instead of the ruling faction losing a possible tradegood, it would
gain civ-levels. This also encourages other factions to trade there,
because they may make more money on each trade. As this area got
richer, it would encourage bandit factions to raid the area. This
would cause the ruling nobles to possible boost the defence in the area.

Wayne

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