Also it would be a lot more interesting if you could build cities...
Start with a vilage.....required wood,peasents,oxen....
Upgrade to town which includes a small "market" 1 good for sale & bought
required...stone more peasents and pikemen...
and finially a city....lots of stone...lots of pikemen
Granted there should be a fixed no of cities...therefore some must be destroyed
But what about capital cities...ie increase the trade goods and civ level
for the most advanced city in a region??
Work with it...
Perhaphs for a group of factions(who controll a specific amount of land)
they could make a capital city out of a city... to act as their
base of operations
And Finially....
What about builds paths/roads between cities?
Since the cities are buzzing with activity and people travel between
nearby cities a path must be formed?
So include an extra skill...build path
This will reduce travel from 8 to 6 days
from 4 to 3 days
Any ideas...
Cliff