Re: Trade in G2

Colin (C.I.Cavanagh@qmw.ac.uk)
27 Jan 1998 09:33:06 +0000

In <34CD1380.DB44DE9A@autodesk.com>, Jim Gunn wrote:
>Reply-To: blackmists@hotmail.com
>
>Jim Frediani wrote:
>
>> I had always thought that a % [and 15% is way too high] of every
>> transaction should go to the city fathers. Say 2%-5%. If no one "owns"
>> it, it goes "poof". Otherwise it goes to the castle owner.
>
>My point was that the holder of the province should have the right to set
>whatever tax rate they like. Whether someone wants to pay that is another
>matter. If traders don't like the posted tax rate in a given city, they are
>free to vote with their feet and go somewhere with a lower rate. This will
>hopefully lead to competition between cities for trade revenue and if they
>want people to pay the tax they will have to set the tax rate low enough to
>make it worthwhile to trade there.
>

>Another variation might be to allow the setting of a default tax rate for a
>city, as well as additional rates for different factions. That way, the city
>owner could choose to lower taxes for members of their own alliance or for
>trade guilds.
>
>

Any Tax should be set by the player no default tax if the player does
not set it then thats his fault.

If as you say a player sets tax to high then traders will disappear
and he will be forced to change it.

>Conversely if a player controls a large area and all the cities within it,
>there will be little competition which might leave traders at the mercy of the
>landowner.
>

Then he will have to control the whole continent or the whole world to
prevent competion with other city states

Colin

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