RE: Trade in G2

Rodgers, Robert (rrodgers@unex.ucla.edu)
Mon, 26 Jan 1998 16:06:19 -0800

It always a bit scary to discuss "reality" and Olympia in the same
sentence, but I think the disconnect between Trade and city control is
too great. Historically, there was always a very close and symbiotic
relationship between merchants and landholders. Think Hanseatic League,
Renaissance Holland, toll roads and bridges, tariffs, etc. In Oly, it's
now possible for someone to sail into my city, create a trade good, sail
out, and make tons of money off the sweat and toil of my peasants. I
don't think it would put to great a strain on the system to add some
sort of tax system to all transactions in a city. The concept of
raising it and lowering it for individual factions is also appealing--
The Tax in Azrain is 100% for all New Empire nobles, 50% for the general
riff raff, and 0% for those fine PLATO folks. ;)

In any case, this would probably be a major change, affecting many
people's strategies, so I'm not advocating for G2 unless there was near
unanimity (and of course the lord Atnerks approved as well.)

Otherwise, I think Trade has somewhat imbalanced the games in terms of
how much money you can make for a noble day. Maybe someone with more
time than me can do a real study of how much gold comes from a nobles
effort in various activities. Some of them would be easy, like PCTFG,
and others would complex to figure out, like mining, owning a castle,
and trading. But my sense is that Trade would be the most profitable
activity by a fair margin, perhaps too great a margin. Oly may end up
awash in money, and we should know in advance if that is a bad thing.

Rich, in G1 you occasionally published game statistics--can you do that
for G2? I seem to remember you were able to show how much money had
been made through various activities, and how many times people were
doing certain things. That might shed some light on this discussion.

Ramblingly yours, Rob

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