Research

Paul Shivery, III (the_one@bellicose.com)
Mon, 08 Dec 1997 22:05:16 -0500

The problem with the research in g2 is that all the spells are listed in
the manual. In g1, when you started the game, you weren't aware of what
spells could be researched -- only that other spells existed, and could be
uncovered.

As often happens, when the g2 rules were updated, most of the people
involved were old players, and knew everything. So, ALL of the spells got
listed instead of just the common ones. New players to g2 get the
advantage of knowing what spells there are, so when you get aura blasted,
you aren't caught completely off guard... <g>

The theory behind research is that your mage is trying new ideas, creating
a new spell or uncovering some ancient mystical lore. He doesn't know
those spells are there, only YOU, the player entity does...

Just like, if you know there's a hidden location in a province because one
of your friends told you, you still have to explore to find it.

Now, if we could CREATE our own spells, that would be something different...

Paul

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