[Fwd: Re: questions]

Basil Daoust (Daoust@ibm.net)
Mon, 10 Nov 1997 10:23:38 -0500

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Consider further that the crossbowman keeps his attack of 25 but has a
deffense of 1. Thus the shots he gets in hurt but he is also an easy
target.

As for not needing behinds think again.

put some pikemen at behind 0 (high defense)
then put your crossbowmen at behind 1 (high attack value)

compare the results against itself with all units at behind zero. You
will see the crossbowmen cut down quickly when at behind 0.

Castle defenses, don't forget the maximum numbers. You get the bonus
all around up to the max. Who is omitted first if you exceed this is
vague(don't remember seeing this written anywhere), last to stack? The
farthest behind?

Basil

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Subject: Re: questions
To: rww@ica.net (William Weigand)
Date: Sun, 9 Nov 1997 17:49:34 -0500 (EST)
From: "Greg Lindahl" <lindahl@pbm.com>
Cc: g2-list@pbm.com
In-Reply-To: <3.0.3.32.19971108171159.007af100@ica.net> from "William Weigand" at Nov 8, 97 05:11:59 pm
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> >2)According to the rules archers and crossbowmen receive their
> > missile value or their offense value whichever is higher
> > Does this mean that crossbowmen in the first line have an
> > offense of 25 instead of 1 ?
>
> Apparently so, though I have recently been wondering about the realism
> of this very rule. How can a crossbowman make use of a weapon which often
> takes upwards of a minute to reload, while a swordsman is standing right in
> front of him, swinging his longsword?

Olympia's combat system is an abstraction: you have no idea what a
round of combat is or what kind of formation your men are using. Given
this, there's no point in worrying about "realism" like you are above
-- maybe the swordsman gets shot while he's still far away?

-- g

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