Re: Prisoners and movement

Wallace (C.I.Cavanagh@qmw.ac.uk)
20 Oct 1997 08:01:38 +0100

In <3.0.3.32.19971019165706.0079a9c0@ica.net>, William Weigand wrote:
>Andrew,
>
> I sent an e-mail to Rich on friday night, regarding several different
>issues, including a few things I thought might be bugs. The issue of
>prisoners aiding movement was one of the possible bugs I brought to his
>attention. It should hopefully be removed before the next turn runs.
>However, Rich may not want to make the change until he has a chance to warn
>those players whose turns may be disrupted by move orders which fail to
>finish at the expected time.
>
> Were it up to me, I would have prisoners count as extra men who must be
>led, not as leaders themselves. This would seem to make more logical
>sense, as well as game sense.
>

This seems a sensible and realistic method cause the more prisioners
you carry the less fighting men you would have available ( they would
be Guarding your prisinors ) so you would have to increase the size of
your army which would slow done because you'd have less commanders so
on and so on

To feul the AOO debate , how can it be part of this games history it
took place in another world in another universe and for people like me
who never played the first game haven't a clue what people are talking
about , so perhaps to keep everyone happy those people who wish to
worry/scare/warn whatever about what they feel is a worry situation
should do it as if the people they telling have no knowledge of the
previous game

does this make sense ?


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