RE: Prisoners and movement

Rodgers, Robert (rrodgers@unex.ucla.edu)
Sun, 19 Oct 1997 09:38:07 -0700

>At 11:08 PM 10/19/97 +1000, you wrote:
>>I think this could give rise to some bad habits and is not essential
>>to the game balance. I think we should nip this one in the bud
>
>Andrew;
>
>For what it's worth, I completely agree with you. I would imagine that
this
>"feature" is an unexpected side effect. That's the one thing about
>programming...you can get your syntax down perfect but the logic can
still
>get ya and those problems are much harder to find.

Although I've taken advantage of it, I also agree. The concept of
having extra nobles speed movement seems to me to represent a command
and control issue, and how could prisoners, whether savage or noble,
possibly contribute to that?

Rob

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