Forestry skills

Pierre H Pero (pepper@ecn.purdue.edu)
Mon, 7 Apr 1997 09:37:56 -0500 (EST)

Good Luck.
I pointed out this mistake 4 turns ago.
With swapings in
Forestry - Harvest Opium & Harvest Mallorn Wood
Magic - Heal & Reval abilities of another mage
Gatecraft - Teleport & Jump through gate

Also right from the start players were suprised that
Heal had disapeared from magic.

I do find it very odd that both
"Harvest opium" and "Improved Opium production" are
both researched now.
I also think it odd that before the game he said
what the changes would be including telling us
skills that were deleted and new skills that were
added even telling us if they were researched or not.
But then he didnt tell us of these changes.

In my opion he made the 1st N items of a school
researchable and then forgot to reorder all the list
so in forestry where Harvest opium was not in the
1st N skills in game 1, It became a researched skill.
While "Harvest Mallorn Wood" the Nth skill in the school
in game 1 became nonresearched. Unfortunatly there
is the school of stealth where he did reorder so that
weakens the argument.

But the response has been nothing from the moderator.
and only a mild "They make sense to me" from other players.
and I will admit that its a game system, If you want to
you can make sense out of almost any ordering of skills.

Unfortunatly he may have decided that to be fair we
have to live with the skill lists as they are. Even if
nonresearched magic and gatecraft are almost worthless now.

Pierre Pero pepper@ecn.purdue.edu

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