Prisoners are always on the lookout for ways to escape. Units holding
prisoners can reduce their chances by remaining inside a structure, not
transferring prisoners with give
, and not traveling with
prisoners.
Each week (four times each game turn), a prisoner being held by a unit which is outside of a building has a 2% chance of escaping. A prisoner being held by a unit which is inside a structure, such as a castle, tower, inn or ship, has a 1% chance of escaping.
Each time a prisoner is transferred with the give
order, there is
a 2% chance of a escape. Also, each time a unit holding a prisoner
engages in travel which takes longer than one day, there is a 2% chance
that the prisoner will be able to get free. Thus, short movement, such
as entering or exiting a building, will not give the prisoners
additional opportunities for escape, but traveling between provinces
with prisoners will.
Prisoners inside building or sub-locations will flee out into the surrounding location upon gaining their freedom. Escaped prisoners on ships will leap over the side and swim to a nearby shore.