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Chapter 3: Command summary

command    arguments                            time     priority
-------    ---------                            ----     --------
ADMIT      <who or what> [ALL] [units]          0 days      0
ATTACK     <target> [flag] .................... 1 day       3
BANNER     [unit] "message" ................... 0 days      1
BEHIND     <number> ........................... 0 days      1
BOARD      <ship> [maximum fee] ............... 0 days      2
BRIBE      <who> <amount> [flag] .............. 7 days      3
BUILD      <structure> "Name" [max-days] ...... varies      3
BUY        <item> <qty> <price> [have-left] ... 0 days      1
CATCH      [number of horses] [days] .......... as given    3
CLAIM      <item> [number] .................... 0 days      1
COLLECT    <item> [number] [days] ............. as given    3
CONTACT    <who> .............................. 0 days      0
DECREE     <decree> ........................... 0 days      0
DEFAULT    <who> .............................. 0 days      0
DEFEND     <who> .............................. 0 days      0
DROP       <item> <qty> [have-left] ........... 0 days      1
EMAIL      <new email address>
EXECUTE    [prisoner] ......................... 0 days      1
EXHUME     [body] ............................. 7 days      3
EXPLORE     ................................... 7 days      3
FEE        [gold per 100 wt] .................. 0 days      1
FERRY      .................................... 0 days      1
FISH       [number of fish]  [days] ........... as given    3
FLAG       string ............................. 0 days      1
FLY        <direction or destination> [...] ... varies      2
FORGET     <skill> ............................ 0 days      1
FORM       <unit> "Name of new character" ..... 7 days      3
FORMAT     <num>
GARRISON   <castle> ........................... 1 day       3
GET        <who> <item> [qty] [have-left]       0 days      1
GIVE       <to-who> <item> [qty] [have-left] .. 0 days      1
GUARD      <flag> ............................. 0 days      1
HONOR      <amount> ........................... 1 day       3
HOSTILE    <who> .............................. 0 days      0
LORE       <lore sheet>
MAKE       <item> [qty] ....................... as given    3
MESSAGE    <# of lines of text> <to-who> ...... 1 day       3
MOVE       <direction or destination> [...] ... varies      2
NAME       [unit] "new name for unit" ......... 0 days      1
NEUTRAL    <who> .............................. 0 days      0
NOTAB      <num>
OATH       <level> ............................ 1 day       3
PAY        <to-who> [amount] [have-left] ...... 0 days      1
PASSWORD   ["password"]
PILLAGE    [flag] ............................. 7 days      3
PLAYERS
POST       <# of lines of following text> ..... 1 day       3
PLEDGE     <who> .............................. 0 days      1
PRESS      <# of lines of text> [character] ... 0 days      1
PROMOTE    <who> .............................. 0 days      1
QUARRY     [number of stones]  [days] ......... as given    3
QUIT
RAZE        ................................... varies      3
RECRUIT    [days] ............................. as given    3
REPAIR     [days] ............................. as given    3
RESEARCH   <skill> ............................ 7 days      3
RESEND     [turn]
RUMOR      <# of lines of text> [character] ... 0 days      1
SAIL       <direction or destination> ......... varies      4
SEEK       <who> .............................. 7 days      3
SELL       <item> <qty> <price> [have-left] ... 0 days      1
SPLIT      <lines> <bytes> .................... 0 days      1
STACK      <character> ........................ 0 days      1
STOP
STUDY      <skill> ............................ 7 days      3
SURRENDER  <character> ........................ 0 days      1
TAKE       <who> <item> [qty] [have-left]       0 days      1
TERRORIZE  <who> <severity> ................... 7 days      3
TRAIN      <kind> <days> ...................... as given    3
UNGARRISON [garrison] ......................... 1 day       3
UNLOAD     .................................... 0 days      3
UNSTACK    [who] .............................. 0 days      1
USE        <skill>  [arguments...] ............ varies      3
VIS_EMAIL  <new email address for player list>
WAIT       conditions ......................... varies      1

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